Hey this is simple code for developing a snake game in Python:
Snake.py:
import random, pygame, sys, random from pygame.locals import * FPS = 10 WINDOWWIDTH = 640 WINDOWHEIGHT = 480 CELLSIZE = 20 assert WINDOWWIDTH % CELLSIZE == 0, "Window width must be a multiple of cell size." assert WINDOWHEIGHT % CELLSIZE == 0, "Window height must be a multiple of cell size." CELLWIDTH = int(WINDOWWIDTH / CELLSIZE) CELLHEIGHT = int(WINDOWHEIGHT / CELLSIZE) WHITE=(255,255,255) RED=(255,0,0) BLACK=(0,0,0) GREEN=(0,255,0) DARKGREEN=(0,155,0) DARKGRAY=(40,40,40) UP = 'up' DOWN = 'down' LEFT = 'left' RIGHT = 'right' HEAD = 0 def main(): global FPSCLOCK, DISPLAYSURF, BASICFONT, BACK pygame.mixer.pre_init(44100,16,2,4096) pygame.init() #pygame.display.set_icon("snake.jpg") pygame.display.set_caption('My Snake Game') FPSCLOCK=pygame.time.Clock() DISPLAYSURF=pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) BACK=pygame.image.load('title.png') BACK=pygame.transform.scale(BACK,(WINDOWWIDTH,WINDOWHEIGHT)) DISPLAYSURF.blit(BACK,(0,0)) BASICFONT=pygame.font.Font('freesansbold.ttf', 18) backsound=pygame.mixer.Sound("backsong.wav") channel=backsound.play(-1) showStartScreen() while True: runGame() showGameOverScreen() def runGame(): # Set a random start point. pos=1 startx = random.randint(5, CELLWIDTH - 6) starty = random.randint(5, CELLHEIGHT - 6) wormCoords = [{'x': startx, 'y': starty}, {'x': startx - 1, 'y': starty}, {'x': startx - 2, 'y': starty}] direction = RIGHT # Start the apple in a random place. apple = getRandomLocation() while True: for event in pygame.event.get(): if event.type == QUIT: terminate() elif event.type == KEYDOWN: if (event.key == K_LEFT or event.key == K_a) and direction!= RIGHT: direction = LEFT elif (event.key == K_RIGHT or event.key == K_d) and direction != LEFT: direction = RIGHT elif (event.key == K_UP or event.key == K_w) and direction!= DOWN: direction = UP elif (event.key == K_DOWN or event.key == K_s) and direction != UP: direction = DOWN elif event.key == K_ESCAPE: terminate() if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == CELLWIDTH or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == CELLHEIGHT: return for wormBody in wormCoords[1:]: if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] ==wormCoords[HEAD]['y']: return if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y']== apple['y']: apple = getRandomLocation() hit=pygame.mixer.Sound("coin.ogg") hit=hit.play() pos=random.randint(1,7) else: del wormCoords[-1] if direction == UP: newHead = {'x': wormCoords[HEAD]['x'], 'y':wormCoords[HEAD]['y'] - 1} elif direction == DOWN: newHead = {'x': wormCoords[HEAD]['x'], 'y':wormCoords[HEAD]['y'] + 1} elif direction == LEFT: newHead = {'x': wormCoords[HEAD]['x'] - 1, 'y':wormCoords[HEAD]['y']} elif direction == RIGHT: newHead = {'x': wormCoords[HEAD]['x'] + 1, 'y':wormCoords[HEAD]['y']} wormCoords.insert(0, newHead) BACK=pygame.image.load('gameback5.jpg') BACK=pygame.transform.scale(BACK,(WINDOWWIDTH,WINDOWHEIGHT)) DISPLAYSURF.blit(BACK,(0,0)) drawWorm(wormCoords) drawApple(apple,pos) drawScore(len(wormCoords) - 3) pygame.display.update() FPSCLOCK.tick(FPS) def drawPressKeyMsg(): pressKeySurf = BASICFONT.render('Press a key to play.', True, RED) pressKeyRect = pressKeySurf.get_rect() pressKeyRect.topleft = (WINDOWWIDTH - 400,30) DISPLAYSURF.blit(pressKeySurf, pressKeyRect) def checkForKeyPress(): if len(pygame.event.get(QUIT)) > 0: terminate() keyUpEvents = pygame.event.get(KEYUP) if len(keyUpEvents) == 0: return None if keyUpEvents[0].key == K_ESCAPE: terminate() return keyUpEvents[0].key def showStartScreen(): while True: drawPressKeyMsg() if checkForKeyPress(): pygame.event.get() return pygame.display.update() def terminate(): pygame.quit() sys.exit() def getRandomLocation(): return {'x': random.randint(0, CELLWIDTH - 1), 'y': random.randint(0, CELLHEIGHT - 1)} def showGameOverScreen(): gameOverFont = pygame.font.Font('freesansbold.ttf', 150) gameSurf = gameOverFont.render('Game', True, WHITE) overSurf = gameOverFont.render('Over', True, WHITE) gameRect = gameSurf.get_rect() overRect = overSurf.get_rect() BACK=pygame.image.load('gameback4.jpg') BACK=pygame.transform.scale(BACK,(WINDOWWIDTH,WINDOWHEIGHT)) DISPLAYSURF.blit(BACK,(0,0)) gameRect.midtop = (WINDOWWIDTH / 2, 100) overRect.midtop = (WINDOWWIDTH / 2, gameRect.height + 100 + 25) DISPLAYSURF.blit(gameSurf, gameRect) DISPLAYSURF.blit(overSurf, overRect) drawPressKeyMsg() pygame.display.update() pygame.time.wait(500) checkForKeyPress() while True: if checkForKeyPress(): pygame.event.get() return def drawScore(score): scoreSurf = BASICFONT.render('Score: %s' % (score), True, WHITE) scoreRect = scoreSurf.get_rect() scoreRect.topleft = (WINDOWWIDTH - 120, 10) DISPLAYSURF.blit(scoreSurf, scoreRect) def drawWorm(wormCoords): for coord in wormCoords: x = coord['x'] * CELLSIZE y = coord['y'] * CELLSIZE wormSegmentRect = pygame.Rect(x, y, CELLSIZE, CELLSIZE) pygame.draw.rect(DISPLAYSURF, DARKGREEN, wormSegmentRect) wormInnerSegmentRect = pygame.Rect(x + 4, y + 4, CELLSIZE - 8, CELLSIZE - 8) pygame.draw.rect(DISPLAYSURF, GREEN, wormInnerSegmentRect) def drawApple(coord,pos): x = coord['x'] * CELLSIZE y = coord['y'] * CELLSIZE apple=pygame.image.load('apple%d.png'%pos) apple=pygame.transform.scale(apple,(CELLSIZE, CELLSIZE)) DISPLAYSURF.blit(apple,(x,y)) if __name__== '__main__': main()Have Funs.....................
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