
Hey this is simple code for developing a snake game in Python:
Snake.py:
import random, pygame, sys, random
from pygame.locals import *
FPS = 10
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
CELLSIZE = 20
assert WINDOWWIDTH % CELLSIZE == 0, "Window width must be a multiple of cell size."
assert WINDOWHEIGHT % CELLSIZE == 0, "Window height must be a multiple of cell size."
CELLWIDTH = int(WINDOWWIDTH / CELLSIZE)
CELLHEIGHT = int(WINDOWHEIGHT / CELLSIZE)
WHITE=(255,255,255)
RED=(255,0,0)
BLACK=(0,0,0)
GREEN=(0,255,0)
DARKGREEN=(0,155,0)
DARKGRAY=(40,40,40)
UP = 'up'
DOWN = 'down'
LEFT = 'left'
RIGHT = 'right'
HEAD = 0
def main():
global FPSCLOCK, DISPLAYSURF, BASICFONT, BACK
pygame.mixer.pre_init(44100,16,2,4096)
pygame.init()
#pygame.display.set_icon("snake.jpg")
pygame.display.set_caption('My Snake Game')
FPSCLOCK=pygame.time.Clock()
DISPLAYSURF=pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
BACK=pygame.image.load('title.png')
BACK=pygame.transform.scale(BACK,(WINDOWWIDTH,WINDOWHEIGHT))
DISPLAYSURF.blit(BACK,(0,0))
BASICFONT=pygame.font.Font('freesansbold.ttf', 18)
backsound=pygame.mixer.Sound("backsong.wav")
channel=backsound.play(-1)
showStartScreen()
while True:
runGame()
showGameOverScreen()
def runGame():
# Set a random start point.
pos=1
startx = random.randint(5, CELLWIDTH - 6)
starty = random.randint(5, CELLHEIGHT - 6)
wormCoords = [{'x': startx, 'y': starty},
{'x': startx - 1, 'y': starty},
{'x': startx - 2, 'y': starty}]
direction = RIGHT
# Start the apple in a random place.
apple = getRandomLocation()
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
elif event.type == KEYDOWN:
if (event.key == K_LEFT or event.key == K_a) and direction!= RIGHT:
direction = LEFT
elif (event.key == K_RIGHT or event.key == K_d) and direction != LEFT:
direction = RIGHT
elif (event.key == K_UP or event.key == K_w) and direction!= DOWN:
direction = UP
elif (event.key == K_DOWN or event.key == K_s) and direction != UP:
direction = DOWN
elif event.key == K_ESCAPE:
terminate()
if wormCoords[HEAD]['x'] == -1 or wormCoords[HEAD]['x'] == CELLWIDTH or wormCoords[HEAD]['y'] == -1 or wormCoords[HEAD]['y'] == CELLHEIGHT:
return
for wormBody in wormCoords[1:]:
if wormBody['x'] == wormCoords[HEAD]['x'] and wormBody['y'] ==wormCoords[HEAD]['y']:
return
if wormCoords[HEAD]['x'] == apple['x'] and wormCoords[HEAD]['y']== apple['y']:
apple = getRandomLocation()
hit=pygame.mixer.Sound("coin.ogg")
hit=hit.play()
pos=random.randint(1,7)
else:
del wormCoords[-1]
if direction == UP:
newHead = {'x': wormCoords[HEAD]['x'], 'y':wormCoords[HEAD]['y'] - 1}
elif direction == DOWN:
newHead = {'x': wormCoords[HEAD]['x'], 'y':wormCoords[HEAD]['y'] + 1}
elif direction == LEFT:
newHead = {'x': wormCoords[HEAD]['x'] - 1, 'y':wormCoords[HEAD]['y']}
elif direction == RIGHT:
newHead = {'x': wormCoords[HEAD]['x'] + 1, 'y':wormCoords[HEAD]['y']}
wormCoords.insert(0, newHead)
BACK=pygame.image.load('gameback5.jpg')
BACK=pygame.transform.scale(BACK,(WINDOWWIDTH,WINDOWHEIGHT))
DISPLAYSURF.blit(BACK,(0,0))
drawWorm(wormCoords)
drawApple(apple,pos)
drawScore(len(wormCoords) - 3)
pygame.display.update()
FPSCLOCK.tick(FPS)
def drawPressKeyMsg():
pressKeySurf = BASICFONT.render('Press a key to play.', True, RED)
pressKeyRect = pressKeySurf.get_rect()
pressKeyRect.topleft = (WINDOWWIDTH - 400,30)
DISPLAYSURF.blit(pressKeySurf, pressKeyRect)
def checkForKeyPress():
if len(pygame.event.get(QUIT)) > 0:
terminate()
keyUpEvents = pygame.event.get(KEYUP)
if len(keyUpEvents) == 0:
return None
if keyUpEvents[0].key == K_ESCAPE:
terminate()
return keyUpEvents[0].key
def showStartScreen():
while True:
drawPressKeyMsg()
if checkForKeyPress():
pygame.event.get()
return
pygame.display.update()
def terminate():
pygame.quit()
sys.exit()
def getRandomLocation():
return {'x': random.randint(0, CELLWIDTH - 1), 'y': random.randint(0, CELLHEIGHT - 1)}
def showGameOverScreen():
gameOverFont = pygame.font.Font('freesansbold.ttf', 150)
gameSurf = gameOverFont.render('Game', True, WHITE)
overSurf = gameOverFont.render('Over', True, WHITE)
gameRect = gameSurf.get_rect()
overRect = overSurf.get_rect()
BACK=pygame.image.load('gameback4.jpg')
BACK=pygame.transform.scale(BACK,(WINDOWWIDTH,WINDOWHEIGHT))
DISPLAYSURF.blit(BACK,(0,0))
gameRect.midtop = (WINDOWWIDTH / 2, 100)
overRect.midtop = (WINDOWWIDTH / 2, gameRect.height + 100 + 25)
DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
drawPressKeyMsg()
pygame.display.update()
pygame.time.wait(500)
checkForKeyPress()
while True:
if checkForKeyPress():
pygame.event.get()
return
def drawScore(score):
scoreSurf = BASICFONT.render('Score: %s' % (score), True, WHITE)
scoreRect = scoreSurf.get_rect()
scoreRect.topleft = (WINDOWWIDTH - 120, 10)
DISPLAYSURF.blit(scoreSurf, scoreRect)
def drawWorm(wormCoords):
for coord in wormCoords:
x = coord['x'] * CELLSIZE
y = coord['y'] * CELLSIZE
wormSegmentRect = pygame.Rect(x, y, CELLSIZE, CELLSIZE)
pygame.draw.rect(DISPLAYSURF, DARKGREEN, wormSegmentRect)
wormInnerSegmentRect = pygame.Rect(x + 4, y + 4, CELLSIZE - 8, CELLSIZE - 8)
pygame.draw.rect(DISPLAYSURF, GREEN, wormInnerSegmentRect)
def drawApple(coord,pos):
x = coord['x'] * CELLSIZE
y = coord['y'] * CELLSIZE
apple=pygame.image.load('apple%d.png'%pos)
apple=pygame.transform.scale(apple,(CELLSIZE, CELLSIZE))
DISPLAYSURF.blit(apple,(x,y))
if __name__== '__main__':
main()
Have Funs.....................
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